Coping Mechanisms
Using video game characters as a tool to explore the world of coping mechanisms as described by Anna Freud.
No matter what medium your story is being presented in – from video games to movies to theatre – there is a role for consultation on mental illness representation.
Avoid stigma, stereotypes, and harmful messaging
Connect with your audience by using authentic, genuine characters
Show empathy and mindfulness toward a vulnerable community
I am a Consultant Forensic Psychiatrist working in New Zealand, and a passionate lifelong gamer. In 2016 I founded CheckPoint, an organisation which connects mental health with video games and technology.
I have a unique set of expertise as a psychiatrist who is intricately familiar with game design and storytelling. I can guide you in how to represent mental illness responsibly, create realistic characters, and link these themes with plot, mechanics and gameplay.
I have worked on projects across a range of sizes and scopes, from Sony and Microsoft to independent developers.
Winner of several Game Awards, these stories have made a positive impact in players’ lives.
Using video game characters as a tool to explore the world of coping mechanisms as described by Anna Freud.
A deep dive into Senua’s psychological formulation using established models and theories, with reference to key moments in the game.
Mental illness is common, but remains stigmatised and poorly understood by society. In fact, though around half of people will experience mental health issues, almost 45% say they would find a mentally ill person “scary”.
Inappropriate and harmful representations on our screens and in stories increase prejudice and discrimination against our vulnerable communities.
Conversely, accurate and sympathetic portrayals increase awareness and promote help-seeking behaviour.
No matter what medium your story is being presented in – from video games to movies to theatre – there is a role for consultation on mental illness representation.
Show empathy and mindfulness toward a vulnerable community
I am a Consultant Forensic Psychiatrist working in New Zealand, and a passionate lifelong gamer. In 2016 I founded CheckPoint, an organisation which connects mental health with video games and technology.
I have a unique set of expertise as a psychiatrist who is intricately familiar with game design and storytelling. I can guide you in how to represent mental illness responsibly, create realistic characters, and link these themes with mechanics and gameplay.
I have worked on projects across a range of sizes and scopes, from Sony and Microsoft to independent developers.
Winner of several Game Awards, these stories have made a positive impact in players’ lives.
Using video game characters as a tool to explore the world of coping mechanisms as described by Anna Freud.
A deep dive into Senua’s psychological formulation using established models and theories, with reference to key moments in the game.